As planned, we managed to make a connection to the Facebook social
network in order to connect the users (and see some statistics about usage) and
enabling them to share their achievements in the game.
The service is available on either Android or (in later releases on IOS
an Web).
Making the connection, is a simple technical procedure including
downloading a corresponding SDK to the Platform you are working on, (in our
case the Unity3D Engine), then, going to
the Facebook SDK website and following the instructions for how to do it.
Most of the process is simple, only thing left to do is to implement the
desired functionality into the game (in addition to the mandatory function
which initializes the integration with Facebook). In our case, we implemented a
Login and a Publish function.
The nontechnical side of the process is actually signing in as a
Facebook user in the game, on Android it is as simple as tapping the Login
button, which will then open the native App on the device (if installed,
otherwise, it pops up a Facebook login form). And that’s it, your logged in.
The game will then remember you have signed in with Facebook enabling
you to share your progress with your Facebook buddies.
See you there!
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