יום רביעי, 24 ביוני 2015

Facebook connection!

As planned, we managed to make a connection to the Facebook social network in order to connect the users (and see some statistics about usage) and enabling them to share their achievements in the game.
The service is available on either Android or (in later releases on IOS an Web).
Making the connection, is a simple technical procedure including downloading a corresponding SDK to the Platform you are working on, (in our case the Unity3D Engine),  then, going to the Facebook SDK website and following the instructions for how to do it.
Most of the process is simple, only thing left to do is to implement the desired functionality into the game (in addition to the mandatory function which initializes the integration with Facebook). In our case, we implemented a Login and a Publish function.
The nontechnical side of the process is actually signing in as a Facebook user in the game, on Android it is as simple as tapping the Login button, which will then open the native App on the device (if installed, otherwise, it pops up a Facebook login form). And that’s it, your logged in.
The game will then remember you have signed in with Facebook enabling you to share your progress with your Facebook buddies.

See you there!

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